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10.1.0 - Report a bug
This section is intended to help you solve
some of the "common" issues that come up on a regular basis. By no
means is this all the issues, but this section should help new
gamers starting out and long time gamers, with some basic answers
and fixes to problems that plague the mod.
10.1.1 - Submit a bug fill in form
Fill out the form below and remember that
detail is really important. Sometimes bugs that show up on a few
computers don't show up on others, so it's really vital we get as
much information as possible so we can replicate the bug and track
down the cause. One more thing: thank you! People who take the time
to report bugs are really helping the mod team and all the other
players in a huge way.
10.2.0 - Point Release Fixes
10.2.1 - Point release error messages
The first message was found when running a
version of Quake III, which was not upgraded to the current point
release. For example, if you try to connect to a 1.30 server and you
are running 1.31 then you will get a protocol error. The other error
messages which might be encountered are "PROTOCOL 45," "PROTOCOL
48," "PROTOCOL 66," "PROTOCOL 67" and "PROTOCOL 68 errors.
These messages will occur when the client
and server are not running under the same protocol.
-
Protocol 45 is the 1.17 Point Release
-
Protocol 48 is the 1.27 Point Release
-
Protocol 66 is the 1.29/1.30 Point
Release
-
Protocol 67 is the 1.31 Point Release
-
Protocol 68 is the 1.32 Point Release
All of these messages can be resolved by
upgrading to the most current point release from id Software.
10.2.2 - Why am I getting disconnected
when I try to connect?
There could be a number of factors
contributing to this error. First, make sure you are running ONLY
the pak files that came with the official download, similar to
running in a pure environment. Do not place any previous Urban
Terror maps or files in your quake3/q3ut3 directory.
By default, the client computer will try to
download any missing map files from the server. This will cause the
client to be kicked off the server unexplained. To solve this
problem, you must modify your config file. The attribute to modify
is the line that reads:
\cl_allowDownload "1"
You need to change the "1" to a
"0". This will turn off allowing downloads on your computer
and allow you to connect to the server. This cvar is also listed in
the set up menu as Allow Download.
Finally, make sure you are running the
correct point release from id Software.
10.2.3 - Why do I keep getting a 'Client/Server
Mismatch' running Urban Terror?
If you attempt to run Urban Terror without
upgrading your version of Quake, then expect to see error messages.
The most common error message the will be seen is "user interface
is [version number], expected 3."
10.2.4 - Why is my mouse not accepting
inputs?
It seems there continue to be issues with
the latest Point Release from id Software. You can try modifying the
following cvar in your config file:
\in_mouse "1"
Change the "1" to "-1". This
is not guaranteed to fix all the mouse issues, but it is a starting
point. You can also view the readme.txt that comes with Quake III to
explain more details about current mouse issues.
10.2.5 - Players turn invisible while in
a multiplayer game
If you notice inconsistancies with the
game, or players who are not showing up on a specific team, based on
their arm/leg band colors, then drop into the console and type:
\vid_restart
10.2.6 - Error: Cannot load
'default.cfg'
You will need to install the FULL pak0.pk3
file from your original Quake 3 CD into your bsaeq3 and that message
will go away. If your pak0.pk3 is anything other than 457MB, then
you will get this error message.
10.2.7 - Error: 'START TA DIRECTLY'
appears when loading
Your guess is as good as ours. The most
information we have received was "ignore it, it has to do with the
validation servers." While they are back on, this message will show
up sometimes. It will not stop the mod from loading, yet, there is
no specific answer as to why it show up when loading.
10.2.8 - Error: 'Bad challenge for
address'
We recommend trying a /reconnect in
the console if you run up again this error. It will restart the
client and attempt to contact and connect with the server.
10.2.9 - Error: 'Invalid CD-key'
With the release of the 1.32 Point Release,
id Software turned the validation servers back on to work with
PunkBuster. You will need to have a legit copy of Quake 3 Arena (NOT
Team Arena) with a valid CD key, or else you will receive an error
message. Cracked and illegal copies of Quake 3 Arena with no CD keys
will not work.
10.2.10 - Error: 'Delta
parseEntiitiesNum too old'.
Usually associated with lag, espcially if
the client is having connection problems. If you cannot upgrade your
connection, then you might consider tweaking your connection
settings.
10.3.0 - PunkBuster Fixes
10.3.1 - How do I enable Punkbuster?
At the game's main screen, press your tilde
key (the ~ key) to bring down the console. Then type in this line
(without the quotes): "/pb_cl_enable". You should see text
displayed showing the PB Client version number and also saying that
PB is now Enabled. If not, you should reinstall the latest game
update patch and make sure that PunkBuster is installed as part of
that patch update installation.
10.3.2 - I am trying to connect to a
server, but I get, "Client_unknown_to_auth" and do not know what to
do to resolve this? Help? **
The "PB GUID AUTH: UNKN" kicking means that
your Game client is not sending a valid cdkey to id's cdkey auth
server. Usually this is due to a problem with your cdkey entry. Exit
Quake3 and then use your Windows explorer program to find the baseq3
folder where Quake3 is installed on your system and delete the file
called q3key. Launch Quake3 directly and before you get to the
game's main menu, it should ask you to enter your cdkey. Be sure to
enter the 16 character cdkey from your Quake3 cd-case in all lower
case letters. NOTE: If your cdkey has 18 characters, then you are
not finding the right key. Team Arena keys have 18 characters,
Quake3 keys have 16. If this does not fix the problem, then perhaps
there is some type of firewall or security software blocking your
game's communication to id's cdkey auth server. Be sure that UDP
port 27952 is open for clear communication if you have a firewall or
some type of security software.
Your PC is having trouble communicating
with the authorization server. Make sure that you can get to the
master server by typing the following at a DOS prompt:
ping authorize.quake3arena.com
If that fails type:
ping 192.246.40.56
If the first one fails with "Request timed
out" or "unknown Host name" or "bad IP address" and the second one
succeeds, you may have a DNS problem. You may be able to fix this by
adding an entry to your "hosts" file.
If they both fail with "Request timed out"
or "unknown Host name" or "bad IP address" then you may have an ISP
problem and may need to contact them.
10.3.3 - How do I add the authorization
server to my hosts file? *
The hosts file is used to help resolve
internet names to IP address. The file is called 'hosts" with no
extension and is found in:
C:\windows\system32 for Win
9x C:\winnt\system32\drivers\etc for WinNT/2K
If the hosts file does not exist, there may
be a hosts.sam file. You can use this file, but you will need to
save it without the .sam extension.
Open the hosts file using notepad. Insert
the following line:
192.246.40.56 authorize.quake3arena.com
Save and close.
Verify that the file is named HOSTS, not
HOSTS.sam by turning off "Hide File Extensions of Known File Types"
in the Tool|Folder options menu of Windows Explorer.
If the file is named HOSTS.sam,or HOSTS.TXT
remove the .sam or .txt extension.
10.3.4 - Why do I have terrible lag with
PunkBuster?
The first time you run Urban Terror and
PunkBuster is enabled, it will makes sure you have all the up to
date files and information and scan the client for cheats or
possible cheats. This scanning will cause lag, but usually goes away
after 20 minutes or so, depending on the speed of your machine.
10.3.5 - Resolving client side lag from
PunkBuster
These are only suggestions and SID does not
swear by them. The PunkBuster client lag might be resolved by
adding:
/pb_Sleep 500 /pb_writecfg
Depending on your connection you could
seta cl_packetdup "0" in your config file. Slower
connections, such as ISDN and lower should try running seta
cl_packetdup "1" in their config.
10.3.6 - Error: pbcl.cfg not found
You create this file! Open the console and
do a:
/pb_writecfg
Then Punkbuster will write the current
config of your client to the disk into pbcl.cfg, where you may edit
it. This file will be loaded automatically the next time
Punkbuster is started. There is also a pb_sv_writecfg. Does the same
for Punkbuster servers.
10.3.7 - Error: 'Client Technical Issue:
Error loading pbag '
1) Launch the game to the main menu
2) Press the tilde key (the ~ key) to bring
down your console
3) Type in: /pb_ver
4) If it says you have the latest client
version, then stop, the following steps will not help anything
5) Type in: /pb_sv_enable
6) Type in: /pb_sv_update and wait a few
seconds
7) If you don't see the "Received New
Security Information" message, then try step #6 one or two more
times, if you never see this message, then you may need to open UDP
ports 24340-24350 on your firewall
8) Once you see that message, then do
/pb_sv_update again to have PB start downloading update files from
the PB Master
9) It should continue by itself at this
point, but some people report having to enter additional
/pb_sv_update commands in order to get all the files
10) Once PB gets the update files it needs,
it will restart itself and show the new version number(s)
11) Type in: /pb_sv_disable
12) You should see a message that the PB
Server will be disabled on the next restart
13) At this point, you should be able to
play normally
10.3.8 - Error: 'Too many
initializations'.
If you are getting bounced for pbag error,
pull down your console, after connecting to the server, and type in:
This will allow your client to get fully
updated with the 999 client files, and you can resume play. The next
time you connect, be sure to type in:
For more information head over to the EvenBalance Quake 3 FAQ or e-mail Tony Ray and the
gang at Evenbalance, support@evenbalance.com.
10.4.0 - Urban Terror specific
errors
10.4.1 - Why can I not see all my maps
in the menu that I have downloaded?
For maps to show up in the user menu, the
level designer must include an arenas.arena file, which will allow
their level to be listed. If this file is not included the map will
not show up. If you are attempting to run a server from the menu,
you will not be able to see all your maps that are in your q3ut3
directory. By default, you can only view 64 maps. Those maps are
available to you, but you will manually have to execute them from
the console. Drop into the console using the tilde [~] key and type:
\map ut_casa
This map command would manually start the
map Casa. Be aware that in order to start any map you must type the
.bsp file name associated with that map. This can be found in the
pak files if you are unsure of the name.
10.4.2 - Can you explain this error
message, "failed to load ui dll file, then it proceeds to load
vm.dll."
While this may look like an error message,
don't let it mislead you it is not. This message:
-
Loading dll file ui.
-
Failed to load dll, looking for qvm.
-
Loading vm file vm/ui.qvm.
-
VM file ui compiled to 953260 bytes of
code
is telling Quake III Arena to look for the
.dll file to load up. Since Urban Terror uses .VMs, the engine
proceeds to load the .VMs after unsuccessfully finding the .dll. To
find the error message, scroll up in the console and find the yellow
text.
10.4.3 - I only see grey boxes when I
start the mod.
This is caused by the strict rules
governing how pak files are read by the point release. If you happen
to see nothing but grey and white boxes on the screen after you
start the mod, you will need to remove pak files. Go into your
/baseq3 directory and remove all non point release pak files.
Place them in a temporary directory, then try restarting Urban
Terror. The grey and white boxes should be gone, replaced by the
Urban Terror graphics.
10.4.4 - Why are my cvars not staying
set?
While not quite obvious, Silicon Ice
Development has limited and locked some of the more common Quake 3
Arena cvars that could lead to cheating. Most of the limited and
locked cvars are graphics and network related.
10.4.5 - Error: hunk_Alloc failed on
xxxxxxx
Unlike Quake 3 Arena, Urban Terror requires
the gamer to allocate more resources in order to run the mod without
memory issues. You might need to modify your seta com_hunkMegs
"128" or higher if you cannot play the mod or particular maps.
10.4.6 - Map hangs on loading
If you are waiting for a level to load and
you notice it taking an extended period of time you might drop into
the console and do a \reconnect and attempt to reconnect
to the server you are playing on.
* 10.3.3 and 10.3.4
courtesy of Phhucker
from The
Phhortress *Some material in
Section 10 reprinted from the Punkbuster FAQ
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