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INTRODUCTION
1.0.0 - BACKGROUND
INFORMATION
2.0.0 -
INSTALLATION
3.0.0 - QUICK
START GUIDE
4.0.0 - CONTROLS
& USER INTERFACE
5.0.0 - URBAN
TERROR WEAPONS
6.0.0 - URBAN TERROR
GEAR
7.0.0
- URBAN TERROR MAPS
7.1.0 - Map Descriptions
7.1.1 - ut_abbey
7.1.2 - ut_algiers
7.1.2 - ut_commune2
7.1.3 - ut_casa
7.1.4 - ut_docks
7.1.5 - ut_druglord3
7.1.6 - ut_mines
7.1.7 - ut_filtration
7.1.8 - ut_revolution
7.1.9 - ut_golgotha2
7.1.10 - ut_ricochet
7.1.11 - ut_riyadh
7.1.12 - ut_rommel
7.1.13 - ut_sands
7.1.14 - ut_streets2
7.1.15 - ut_swim
7.1.16 - ut_turnpike
7.1.17 - ut_twinlakesv2
7.1.18 - ut_uptown
7.1.18 - ut_village2
7.1.17 - ut_nimrod
7.1.18 - ut_offshore
7.1.18 - ut_projects
7.1.17 - ut_sanctuary
7.1.18 - ut_siberia
7.2.0 - Misc Map Information
7.2.1 - Where can I find community maps?
7.2.2 - Installing community maps?
7.2.3 - Addition map packs
7.2.4 - Why do I get kicked from the server?
7.2.5 - Information on 'autoDownload'
7.3.0 - Game Mode Information
7.3.1 - Free For All
7.3.2 - Team Deathmatch
7.3.3 - Team Survivor
7.3.4 - Follow The Leader
7.3.5 - Capure & Hold
7.3.6 - Capture The Flag
7.3.7 - Bomb/Defuse
7.3.8 - Capure & Hold
8.0.0 - SERVER
SETUP & ADMINISTRATION
9.0.0 - COMBAT
TECHNIQUES
10.0.0
- TROUBLESHOOTING
CREDITS |
7.0.0 -
URBAN TERROR MAPS
7.1.0 - Map Descriptions
Urban Terror comes complete with fifteen
Silicon Ice Development created levels. Not all levels support
all game modes. This section will give you a quick overview
on which levels are included in the current version of Urban
Terror, the level designer's name, the type of supported game
modes and a brief description of the level.
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ABBEY2
BSP
NAME :
ut_abbey2
AUTHOR: Tub
LEVELTYPE: City/Urban
GAME MODES: FFA, TDM, TS, FTL, C&H, CTF,
BOMB
|
| Urban
Terror everywhere, even in Abbey. This small monastery
always remained in peace. But Silicon Ice Development's
Level Designer Tub makes this town the unlikely center
of some of the most intense action in online covert
operations to one of the most unlikely of places. A
beautifully playing map and with some of the best bot-play
in our lineup, Abbey is great for online and your single
player gaming enjoyment. |
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ALGIERS
BSP
NAME:
ut_algiers
AUTHOR: Tub
LEVELTYPE: City/Urban
GAME MODES: FFA, TDM, TS, FTL, C&H, CTF,
BOMB
|
| Your
team has been called to prevent another uprising in
Africa. You are well aware of the Battle of Mogadishu
that took place in 1993 and do not want another setback.
This time you are well trained and armed, with reinforcements
ready to be called in. The citizens seem to have fled
with word of the troops infilitrating their city. Take
aim and take them down. |
 |
CASA
BSP
NAME :
ut_casa
AUTHOR: SweetnutZ
LEVELTYPE: City/Spanish
GAME MODES: FFA, TDM, TS, FTL, C&H, CTF,
BOMB
|
| A small
town in the Eastern part of Spain has erupted into a
tactical suburban combat war zone. Special forces from
the region have been called in to stop a highly trained
force from taking over the town and holding it for ransom.
Your job is to either secure the town and bring back
peace, or to defend it against the special forces descending
upon your position. Close quarter combat skills are
vital to the alleyways, markets and town squares. With
training and teamwork, you will succeed in making Casa
your home. |
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COMMUNE
RETREAT 2
BSP
NAME :
ut_commune2
AUTHOR: Queenbee
LEVELTYPE: City/European
GAME MODES: FFA, TDM, TS, FTL, C&H, CTF,
BOMB
|
| This
quaint Eurpoean setting hides one of the lethal weapons
of mass destruction that is preparing to launch and
break the stalemate that was the "Cold War."
It has taken months of recon to learn this area has
important strategic value if it can be overtaken. Watch
out for a stong paramilitary force that stands guard,
as the alarms are ringing. Time is of the essence and
vital to the outcome of this mention. |
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THE
PROJECTS
BSP
NAME: ut_crenshaw
AUTHOR: INVIS
LEVELTYPE: Urban
GAME MODES: FFA, TDM, TS, FTL, C&H, CTF,
BOMB |
| Wanna
know what happens when you end up on the wrong side
of town? Gang infested apartments with their territory
marked, burned out automobiles and grafitti around every
corner. Take caution as you navigate your way through
the projects in order to find and defuse the nuclear
device that has been delivered. |
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THE
DOCKS
BSP
NAME: ut_docks
AUTHOR: BattleCow
LEVELTYPE: City/Urban
GAME MODES: FFA, TDM, TS, FTL, C&H, CTF,
BOMB
|
| A small
riverside town has been taken over by gangsters. The
lucrative port has been transformed into a drug trafficking
center under the dubious guise of a fishing company.
The residents have long since relocated after the heavy
hand of the mob gripped the townspeople to tightly.
The gangsters have come under heavy investigation and
the evidence has finally mounted sufficiently to have
the lead gangsters arrested. You are the veteran leader
of the most elite S.W.A.T. team in the world. Your team
moves through the streets and you see the nervousness
on the faces of your young lieutenants. You stand steady
and poised as you send hand signals to your team. Can
you make the town safe? Can you rid the town of the
mob? Can you reclaim the docks? |
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DRUG
LORD 3: COUNTERATTACK
BSP
NAME: ut_druglord3
AUTHOR: Dragonne
LEVELTYPE: City/Urban
GAME MODES: FFA, TDM, TS, FTL, C&H, CTF,
BOMB
|
| Third in the Drug Lord Saga,
the Drug Lord is tired of getting his stashes siezed
and supply routes disrupted. It's time to strike back.
He's brought in his strike team to take out a customs
holding facility where evidence against him and his
cartel is being held. Will he succeed in destroying
the evidence? Only time will tell.
|
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WATER
TREATMENT FACILITY
BSP
NAME: ut_filtration
AUTHOR: Dragonne
LEVELTYPE: Underwater Submarine Base
GAME MODES: FFA, TDM, TS, FTL, C&H, CTF,
BOMB
|
| What better way to bring a
city to it's knees? Stop the flow of clean water. Destroy
it, capture it, or just lay waste to it's workforce,
and you've got yourself the perfect solution to striking
terror into the city. You might want to be careful though,
they know you're coming...
|
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GOLGOTHA2
BSP
NAME : ut_golgotha2
AUTHOR: DickDastardly
LEVELTYPE: City/Urban
GAME MODES: FFA, TDM, TS, FTL, C&H, CTF,
BOMB
|
| The sun-baked streets of Golgotha
seem peaceful enough, but appearances can be deceptive.
A group of terrorists is gathering in an old warehouse,
ready to launch an attack on the nearby embassy. Little
do they realise that the authorities have been tipped
off and a special forces unit is already closing in
on them... |
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THE
ABANDONED MINES
BSP
NAME : ut_mines
AUTHOR: Bar-B-Q
LEVELTYPE: Underground mine facility
GAME MODES: FFA, TDM, TS, FTL, C&H, CTF,
BOMB
|
| A rural
setting, where all the action is about to go underground.
In an attempt to infilitrate and secure one of the nations
largest mining sites, a militant group of extremists
have seized control of the underground facility. The
miners were detained and set to the lower levels of
the mine and the enterance was sealed with a large explosion.
In a show of defiance to the world, this terror organization
will stop at no costs. As your team organizes, the facility
is being rigged with high explosives by this radical
group. Enter the facility in stealth and secure the
depth of the mining facility. |
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NIMROD
BSP
NAME : ut_nimrod
AUTHOR: DickDastardly
LEVELTYPE: Urban
GAME MODES: FFA, TDM, TS, FTL, C&H, CTF,
BOMB
|
| Minor
change to nim: This map is very loosely based on the
storming of the Iranian Embassy in London by the SAS
in 1980 (an operation codenamed Nimrod), although the
action here takes place in a luxury hotel rather than
an embassy. All gametypes are supported, with a maximum
of 20 players. |
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OFFSHORE
BSP
NAME : ut_offshore
AUTHOR: Dragonne
LEVELTYPE: Industrial/Oilrig
GAME MODES: FFA, TDM, TS, FTL,
C&H, CTF, BOMB
|
| Intelligence
has picked up chatter that a covert ops team from a
rogue nation is planning to reinforce their fuel reserves
by taking over an oil rig. Satellite surveillance has
located a pair of armed sped boats moving toward the
offshore facility closest to your deployment base. Looks
like your heli drop is gonna be close. By the end of
the day, only one force can own that rig. Time to go
offshore. |
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REVOLUTION
BSP
NAME: ut_revolution
AUTHOR: WetWired
LEVELTYPE: Industrial/Urban
GAME MODES: FFA, TDM, TS, FTL,
C&H, CTF, BOMB
|
| Communist
revolutionaries are trying to start a war with India.
With their recent demonstrations of nuclear capabilities,
the revolutionaries believe that if they can launch
the warhead at India, the ensuing war would weaken the
Russian Government's capabilities to resist an internal
revolt. The United State's Central Intelligence Agency's
spies have informed the military of the situation. Because
of the threat of the detonation of the nuclear warhead,
an air strike is not possible. The only alternative
is to send in the elite group of military operatives,
which you proudly call yourself a part of, the Army
Rangers. Can your team stop the enemy before they launch
the missile? Can you prevent the start of a nuclear
war? |
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RICOCHET
BSP
NAME: ut_ricochet
AUTHOR: WetWired
LEVELTYPE: City/Urban
GAME MODES: FFA, TDM, TS, FTL,
C&H, CTF, BOMB
|
| In this
shopping mall car park it is approaching closing time
for its shoppers and storeowners, but for others the
sales are just beginning. As you and your team members
wait for the car park to clear, your team finalizes
the attack plan one last time. The sniping team has
rooftop secured, will provide your cover. Your team
awaits the arrival of the armored guard to restock the
Automatic Teller Machines. Things are not as straightforward
as they seem, someone has ratted you out. In place of
the armored van, pulls up it the UTPD S.W.A.T. team.
Can your team on the ground handle the opposition? Will
your snipers provide you with the cover you need? Just
as the sweat drips down your brow into your eyes the
streets are engulfed with the sounds from the hailstorm
of gunfire. As the bullets fly past your ear and ricochets
dance at your feet, you begin to panic... welcome to
Ricochet. |
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RIYADH
BSP
NAME: ut_riyadh
AUTHOR: dotEXE
LEVELTYPE: Desert/Terrain
GAME MODES: FFA, TDM, TS, CTF
|
| dotEXE
is the newest addition to an already talented group
of Silicon Ice's mapping team. It's all too easy to
become overwhelmed in the atmosphere of his latest map
Riyadh. You can almost feel the hot dusk breeze of the
desert blowing through your hair as you watch the sun
set in the red sky and darkness begin to overcome the
map. But don't be distracted by the thought of warm
sand between your toes too long or you may find your
innards have become your "outtards." |
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ROMMEL
BSP
NAME : ut_rommel
AUTHOR: Bar-B-Q
LEVELTYPE: Bombed City
GAME MODES: FFA, TDM, TS, FTL,
C&H, CTF, BOMB
|
| Do not
be fooled by this seemingly serene town which was destroyed
by Hitler's army during World War II. This map is based
on the last scene in the Steven Spielberg's epic film
Saving Private Ryan. Juxtaposed against the intense
sound effects is Edith Piaf's beautiful voice emanating
from the nearby phonograph. Don't let her lovely singing
lull you into thinking you can take an easy stroll through
the map without taking fire from one of the map's many
sniping positions. Be sure you take cover from potential
firing positions in sight before you make your moves.
Run fast, aim well, and if you live long enough, you
might just make it home. |
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SANCTUARY
BSP
NAME : ut_SANC
AUTHOR: Bar-B-Q
LEVELTYPE: Urban
GAME MODES: FFA, TDM, TS, FTL,
C&H, CTF, BOMB
|
| Hidden
deep within the confines of this serene sanctuary, a
renegade group has taken control of this once holy place.
At first glance, this is a quiet place of worship, but
as you turn the corner you are confronted with a broken
out wall which reveals a control booth and an ICBM that
is prepared to launch. Other oddities strike your eye
as you prepare to infiltrate this secret paramilitary
base. |
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SANDS
BSP
NAME: ut_sands
AUTHOR: NRGizeR
LEVELTYPE: Terrain
GAME MODES: FFA, TDM, TS, FTL,
C&H, CTF, BOMB
|
| Big desert
terrain map based on the movie "Three Kings". The most
prominent feature in this map is the moving UH-60 Blackhawk
chopper that can easily transport you across the map.
This map was mainly made for CTF, so therefore there
are two bases in the map, along with two oasis, two
tunnel systems, and two bunkers. |
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SIBERIA
BSP
NAME: ut_siberia
AUTHOR: SweetnutZ
LEVELTYPE: Terrain/Winter
GAME MODES: FFA, TDM, TS, FTL,
C&H, CTF, BOMB
|
| A snowy
valley base in the lower Ural mountains is disguised
as a run-down garage and fueling station. In reality
it is hiding a high tech satellite transmission interceptor.
The base patrols have no clue there is an elite squad
of soldiers sneaking through the final tunnels into
the valley. Conflict is imminent. |
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STREETS2
BSP
NAME: ut_streets2
AUTHOR: INVIS
LEVELTYPE: City/Urban
GAME MODES: FFA, TDM, TS, FTL,
C&H, CTF, BOMB
|
| The quintessential
'urban' map in Urban Terror. Streets has been with Urban
Terror since the release of Beta1 and has persevered
through its rocky beginnings to become one of the classics.
Large open areas and numerous skyscrapers make Streets
very suitable for snipers to log in their long distance
kills. But don't stay still for too long, someone may
have their scope on you. |
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THE
BATH
BSP
NAME: ut_swim
AUTHOR: NRGizeR
LEVELTYPE: Urban/Indoor
GAME MODES: FFA, TDM, TS, FTL,
C&H, CTF, BOMB
|
| Loosely
based on a recreation center in a small Finnish town,
Swim - The Bath is the most civilian map in Urban Terror.
NRGizeR designed this map to provide rich sniping and
intense close range combat. If you take that sniper
rifle, be sure you keep your sidearm close at hand when
moving through the hallways. If you take a swim in the
Olympic sized diving pool or the recreation pool with
the inflatable toy, be sure to dry off well before you
go outside as Swim - The Bath takes advantage of Urban
Terror's environmental effects depositing volumetric
snow outside. Though you might feel clean coming out
of the showers, stay sharp or you might end up taking
a dirt nap. |
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TURNPIKE
TERROR
BSP
NAME: ut_turnpike
AUTHOR: WU
LEVELTYPE: City/Urban
GAME MODES: FFA, TDM, TS, FTL,
C&H, CTF
|
| Intelligence
reports recents radical cell activity along the outskirts
of the New Jersey community. While sources have not
officially confirmed their activity, the government
wants to get the drop on the before this group decides
to put lives at risk. This organization is using a small
publishing company as a front for their operations.
Your squad of highly trained soldiers have been organized
for situations such as this. You will need to infilitrate
and quickly take down any threat that appears and resolve
this tense situation. |
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TWINLAKES-V2
BSP
NAME: ut_twinlakesV2
AUTHOR: RabidCow
LEVELTYPE: Snow/Terrain
GAME MODES: FFA, TDM, TS, FTL,
C&H, CTF, BOMB
|
| Set in
British Columbia's Coastal Mountains, the snow levels
can reach 60ft deep. The cabins are located at a wilderness,
hike and ski-in only resort,the site of an old logging
camp and mill. The old growth trees were cut and milled
100 years ago and then the mill was closed. The slopes
were reforested approx 60 years ago, but due to the
extreme climate, they are still relatively small. Only
a few large first growth trees still exist. All that
is left now of the mill and town are a few old stone
bridges that held early railcars, used for moving timber.The
current residents run a small hand-operated sawmill
that they made the timbers for the resort with. All
the wood cut nowdays is 2nd growth or deadfalls. The
timing is mid-May. Temperatures have risen to 20-25c,
and, the ice is gone from the lakes. Spring skiing in
shorts and t-shirts, and drinking cold Canadian brewski's
is the order of the day...however...there is always
the occasional snowfall, even at this time of year.
Unfortunatly, there are International ops teams after
our beer!!! |
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UPTOWN
BSP
NAME: ut_uptown
AUTHOR: BattleCow
LEVELTYPE: Urban/City
GAME MODES: FFA, TDM, TS, FTL,
C&H, CTF
|
| The usually
bustling uptown area of the city has been deserted following
an accident involving a military convoy carrying weapons
grade plutonium. Of course, there is no radioactive
contamination or plutonium, its all part of a scheme
to lure an elusive squad of mercenary terrorists into
a stand-up firefight with a crack counter terrorist
squad. Take the high ground, but watch your step, there's
a bit of height in this map. |
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VILLAGE2
BSP
NAME : ut_village2
AUTHOR: Tub [help from
Legomanser & NRGizeR]
LEVELTYPE: European Village
GAME MODES: FFA, TDM, TS, FTL,
C&H, CTF, BOMB
|
| Set within
15th century castle walls, this small village has been
a peaceful and tranquil place for many people to get
away from the stresses of urban life for a week or two,
and discover their rustic past. When an expensive assassination
attempt goes wrong though, this place turns into a bloody
mess with narrow, high walled streets and open roofs,
making conflicts much like a cat and mouse game. |
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ut_precinct
AUTHOR: DickDastardly/Wet
Wired
LEVELTYPE: Police Station
GAME MODES: FFA, TDM, TS, Bomb, FTL, |
| |
|
7.2.0 - Misc Map Information
7.2.1 - Where can I find community
maps?
There are a few different links you
can choose in order to download maps. Some of the more popular
map FTPs are:
7.2.2 - Installing
community maps
Each map available
is designated with the extension, .pk3, .zip or .pk3.zip, please
take note of the file you downloaded.. Files with .pk3 extensions
can be downloaded and placed in your quake3/q3ut3/
directory. If the file has a.zip extension open the file using Winzip.
If you see many files within this .zip, close WInzip and rename
the .zip extension to .pk3. If you open the file using Winzip and
see a .pk3 file, extract the contents to your /q3ut3.
Remember all map .pk3s
will be placed in the /quake3/q3ut3 directory. DO NOT create a separate
/map directory or DO NOT extract files from a .pk3, this will only
cause a problem and the maps will not load correctly.
7.2.3 - Addition
map packs
Urban Terror Beta 3.1
comes with Silicon Ice Development created maps only. For a list
of maps included in Beta 3.1 see Section 7.1.0 - Map Descriptions. Any additional
maps must be downloaded separately from our map depot link or an
Urban Terror support site. We do highly recommend the four map packs
we offer in our map depot. Those include:
-
Level Design
Map Contest: Paradise, Silema, Dam, Campus, Afterhours,
Complex
-
TS/TDM Pak:
Pgrounds-nd, Bungalow, Cambridge, Cargo_lite, Office
-
CTF Pak: Subway,
Citygardens, Intermodal, Druglord2, Eagle
-
Popular Pak:
Laneway2, Golgotha, Demolition, Dville, Druglord
7.2.4 - Why
do I get kicked from the server?
The main reason
you will be kicked from a server just as soon as you get ready
to connect is because you are missing the map that is currently
being played. Many servers do not list what maps they have in
the rotation, so, it might be challenging to get all the community
maps, unless you download them all, which is somewhat counterproductive.
The suggested map packs will help in lessening that chance.
7.2.5 - Information
on 'autoDownload'
'Auto Download' is
a client and server setting that is in the game menu. For clients,
if you have this cvar toggled 'ON' then when you join a server and
do not have the current map, you will begin downloading it. We do
recommend you toggle 'autoDownload' OFF because past history
has shown that this is not the most effective way to download maps.
If the map changes or you disconnect, then you will have an incomplete
or corrupted map, that will not work. So save yourself the headache
and toggle it off.
7.3.0 - Game Mode Information
Urban Terror comes complete with seven game
modes. The game modes are as follows, Free For All (FFA), Team Deathmatch
(TDM), Team Survivor (TS), Follow The Leader (FTL), Capture &
Hold (C&H), Capture The Flag (CTF) and Bomb & Defuse (Bomb).
7.3.1 - Free For All (gametype 0, 1 and
2)
You are against everybody and everybody is
against you. After a preset number of minutes the round will end
and the winner is the person with the greatest number of kills.
If you are killed you will respawn at a random location on the map
after a short delay.
7.3.2 - Team Deathmatch (gametype 3)
Your goal is to accrue kills for your team.
After a preset number of minutes the round will end and the winner
is the team with the greatest number of kills. If you are killed
you will respawn at a random map location after a short delay.
7.3.3 - Team Survivor (gametype 4)
Your goal is to annihilate the opposing team.
The round ends when all the members of one team are killed, the
team left standing is awarded a point. If you are killed you cannot
respawn until the next round.
7.3.4 - Follow The Leader (gametype 5)
At the beginning
of each round the server selects one person on your team as
a leader. The leader is designated by a red or blue helmet.
A flag also spawns with your team. Your goal is to score as
many points as you can. Points are awarded as follows:
-
If your leader
touches the enemy flag: 5 points
-
If you kill
the other team, with your leader still alive: 3 points
-
If you kill
the other team, but your leader is dead: 1 point
Only the leader
can get points from touching the enemy flag. The round ends
when a leader on a team touches an enemy flag, or either team
is killed. If you are killed you cannot respawn until the end
of a round.
7.3.5 - Capture & Hold (gametype 6)
Numerous flags
are positioned around the map. When you walk over them, they
get changed to your team's color (red or blue). Every minute
your team scores a point for each flag of your team's color.
Your goal is to have as many flags a possible at each scoring
time. If you get killed, you can respawn after a brief delay.
7.3.6 - Capture The Flag (gametype 7)
Each team has a
home base which holds a flag. The team's goal is to get their
flag from the enemy base and bring it back to their base. You
must prevent the enemy from doing the same. If you are killed
you must wait a short time before coming back into the game.
Points are awarded as follows:
-
Flag capture
bonus = 15 ... what you personally get for a capture
-
Team capture
bonus = 10 ... what your team gets for capture
-
Returning the
flag = 1 ... what you get for returning the flag
-
Killing enemy
flag carrier= 1 ... what you get for fragging enemy flag
carrier
-
Flag carrier
protection Bonus = 1 ... bonus for fraggin someone who has
recently hurt your flag carrier
-
Defending your
flag = 2 ... bonus for fraggin someone while either your
target is near your flag
-
Preventing
a capture = 1 ... for killing someone who almost capped
7.3.7 - Bomb/Defuse (gametype 8)
The Red Team is always the offensive team,
who attempts to plant the bomb in one of two bomb spots. The Blue
Team defends the bomb spots, either trying to kill the entire team
or to defuse the bomb once it has been planted. The attacking team
has the full round time limit to plant the bomb. Once the bomb has
been planted, the clock will stop which will result the bomb exploding
or the defending team defusing the explosive. The offensive team
scores a point by either detenating the bomb or killing the defending
team. The defensive team will receive a point for defusing the bomb
or preventing the bomb from being planted by killing the attacking
team.
The Urban Terror web site hosts many of the
levels under the map depot link. There are a few different links
you can choose in order to download maps. Some of the more popular
map FTPs are:
Back to
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