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INTRODUCTION
1.0.0 - BACKGROUND
INFORMATION
2.0.0 -
INSTALLATION
3.0.0 - QUICK
START GUIDE
4.0.0 - CONTROLS
& USER INTERFACE
5.0.0 - URBAN
TERROR WEAPONS
6.0.0
- URBAN TERROR GEAR
6.1.0 - Load out information
6.2.0 - Gear Specifics
6.2.1 - Kevlar Helmet
6.2.2 - Kevlar Vest
6.2.3 - High Explosive Grenades
6.2.4 - Flashbang Grenades
6.2.5 - Smoke Grenades
6.2.6 - Laser Sight
6.2.7 - Silencer
6.2.8 - Night Vision Goggles
6.2.9 - Backpack Medkit
6.2.10 - Extra Ammunition
6.3.0 - Gear Setup Reference
6.3.1 - Gear identification letters
7.0.0 - URBAN TERROR
MAPS
8.0.0 - SERVER
SETUP & ADMINISTRATION
9.0.0 - COMBAT
TECHNIQUES
10.0.0
- TROUBLESHOOTING
CREDITS
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6.0.0 -
URBAN TERROR GEAR
6.1.0 - Load
out information
You can choose up to three items, depending
on how many weapons you have chosen to equip yourself with,
and whether or not you have grenades.
The combinations of weapons, items and
grenades are:
-
2 weapons,
a sidearm, grenades and 1 item
-
2 weapons,
a sidearm, 2 items
-
1 weapon, a
sidearm, 3 items
-
1 weapon, a
sidearm, grenades, 2 items
Note: you must
carry a sidearm and knives.
Some items can
be turned on and off. You can bind any key to turn items on
and off in the controls (Miscellaneous) menu (Press escape,
click controls, click the misc button, click on "use item" and
then press the key you want to bind). You can also drop your
gear and weapons, by binding the corresponding key by selecting
and dropping the item. See Section 4.1.2
- Key/Command Chart for more information.
If you have more
than one item, you can select the item using "item next" and
"item previous" keys, which are also bound in the misc menu.
If you want to get rid of an item, you can drop it by pressing
the "drop item" key. The drop item key, like all the other item
keys, can be bound in the miscellaneous controls menu.
There are three
kinds of grenades you can use in Urban Terror: flashbang, smoke
and high explosive grenades. All types of grenades can be thrown.
To throw a grenade, select grenades as your current weapon and
press the fire button (which can be configured through the in-game
menus: see the section on weapons).
There are now two
alternate fire modes for grenades. The first and most common
method is called, 'arm on release.' This firing mode will arm
the grenade when it is thrown by the game. The other mode is
called, 'instant arm'. Instant arm primes the grenade as soon
as you pull the pin on the grenade to throw, so you can hold
onto it a bit longer, but you will have less time to get away.
By default you have 2.5 seconds to get rid of a high explosive
or flashbang grenade before they explode. Smoke grenades will
start to smoke when tossed.
The purpose of
each individual piece of gear is described below:
6.2.0 - Gear
Specifics
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Kevlar Helmet
The helmet protects
your head, and can mean the difference between instant
death and a severe wound, allowing you to seek medical
aid where normally you'd be toast. It will not protect
your face, or your neck region, and will not protect
you against high-energy projectiles, but it provides
excellent general protection against small arms and
machine gun fire.
Kevlar Vest
Kevlar is a special
kind of strong fabric that is designed to stop bullets.
Vests have steel plates called "trauma plates" sewn
into them in sensitive locations so that the most delicate
areas (the heart region, for example) have extra protection.
While Kevlar will not protect you from enemy fire completely,
you are far better off wearing it than not. High energy
projectiles such as sniper rounds may still penetrate
Kevlar. The Kevlar vest works automatically and you
do not have to activate it.
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High Explosive Grenades
HE grenades set off
a large explosion which kills people within a close
radius, and severely damages those just outside the
radius. These are particularly effective when used against
a group of attackers, as a single grenade can kill a
number of opponents.
Smoke Grenades
Smoke grenades do
no damage to gamers. These can be thrown 30 meters by
the average soldier. The grenade emits a dense cloud
of red, blue or grey smoke for approximately 20 seconds.
They can be used by gamers to provide cover in tactical
situations, to cover ground movement or impair enemy
lines of sight.
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Laser Sight
The laser sight paints
a small dot on targets even at extreme ranges to help
you determine where your shots will fall. Because the
laser sight is of less benefit to players with a high
latency (high ping), the laser also makes your groups
much tighter (in other words, it makes your shots more
accurate). The laser sight can be turned off and on
by selecting the laser sight item and pressing the use
key.
Silencer
Silencers work by
channeling the gases from a fired bullet though a series
of baffles to reduce the noise of the explosion. This
results in very quiet operation of the weapon, which
is vitally important if your goal is to stay hidden
from the enemy. In Urban Terror, the silencer also acts
as a flash suppressor so if you are in a dark area,
your position will not be revealed. The silencer can
be removed and attached to your weapon by selecting
the item and pressing the use key. However, if you choose
this item in your load out, you do not have to activate
it by default.
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Night Vision Goggles
Night vision makes
it easier to see other players, especially in dark areas
on maps. The main drawback of night vision is that it
limits the width of your vision slightly, and increases
the blindness effect caused by flash grenades. Once
equipped with night vision goggles you can turn them
on and off by selecting the night vision item using
your next item or previous item keys, and pressing your
use item key. |
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Backpack Medkit
The medkit can be
used to increase you ability to heal damaged players.
Using the medkit, you can heal players back to 80 percent
of their full health, compared to only 40 percent if
you don't have the medkit. If you have the medkit item,
it will be used automatically when you are attempting
to heal other players. |
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Extra Ammunition
Extra ammo will double
the number of clips you start off the round with. So,
normally the Beretta gives you 3 clips (one loaded plus
two extra). With the extra ammo item you would get five
clips (one loaded plus four extras). Extra ammo does
not affect the number of knives you start with, or the
number of grenades. |
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Bomb Bag
This is the device
and sole purpose when playing Bomb-mode gameplay to
stop the oposing team from planting it!!! Filled to
the brim with high-explosives and user activated detonation
trigger.....when this baby goes off....be some where
else! |
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6.3.0 - Gear
setup reference
6.3.1 - Gear Bindings
Each weapon and piece of gear is designated
with a letter in your configuration file. There are also seven
different slots you can fill when you load out your player.
You can configure your gear/weapon, so when you start Urban
Terror, you will always begin with the same weapons and gear.
Here is a chart to help you set up your player:
| Weapon |
[1]Sidearm |
[2]Primary |
[3]Secondary |
[4]Grenades |
[5]1st
Item |
[6]2nd
Item |
[7]3rd
Item |
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Beretta 92G
|
F
|
--
|
--
|
--
|
--
|
--
|
--
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Desert Eagle
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G
|
--
|
--
|
--
|
--
|
--
|
--
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SPAS-12
|
--
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H
|
H
|
--
|
--
|
--
|
--
|
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MP5K
|
--
|
I
|
I
|
--
|
--
|
--
|
--
|
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UMP45
|
--
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J
|
J
|
--
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--
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--
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--
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HK69
|
--
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K
|
--
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--
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--
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--
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--
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LR300ML
|
--
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L
|
--
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--
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--
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--
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--
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G36
|
--
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M
|
--
|
--
|
--
|
--
|
--
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PSG-1
|
--
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N
|
--
|
--
|
--
|
--
|
--
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SR-8
|
--
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Z
|
--
|
--
|
--
|
--
|
--
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AK-103
|
--
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a
|
--
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--
|
--
|
--
|
--
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Negev
|
--
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c
|
--
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--
|
--
|
--
|
--
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HE Grenade
|
--
|
--
|
--
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O
|
--
|
--
|
--
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Smoke Grenade
|
--
|
--
|
--
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Q
|
--
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--
|
--
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Kevlar Vest
|
--
|
--
|
--
|
--
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R
|
R
|
R
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Kevlar Helmet
|
--
|
--
|
--
|
--
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W
|
W
|
W
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Silencer
|
--
|
--
|
--
|
--
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U
|
U
|
U
|
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Laser Sight
|
--
|
--
|
--
|
--
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V
|
V
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V
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Medkit
|
--
|
--
|
--
|
--
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T
|
T
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T
|
| NVGs |
--
|
--
|
--
|
--
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S
|
S
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S
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Extra Ammo
|
--
|
--
|
--
|
--
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X
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X
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X
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If you look in
your config file, you will see a CVAR that looks like this,
seta gear "GMIORAA". This is the gear setting, and you
can use the letters in the chart above to lock in what gear
you want to use. In the example above, the load out would be
as follows:
-
[1] Sidearm:
Desert Eagle
-
[2] Primary:
G36
-
[3] Secondary:
MP5K
-
[4] Grenades:
HE Grenades
-
[5] 1st Item:
Kevlar Vest
-
[6] 2nd Item:
Unused
-
[7 ]3rd Item:
Unused
There are limitations
to the load out. As you can see in our example, seta gear "GMIORAA",
the last two letters are 'AA'. The 'A' in the chart below means
you cannot fill that slot due to restrictions. *Note: If you select
the Negev, you will NOT be able to carry a secondary weapon.
-
Primary, Secondary,
Grenades, 1x Item: ? ? ? ? ? A A
-
Primary, Secondary,
2x Item: ? ? ? A ? ? A
-
Primary, Grenades,
2x Item: ? ? A ? ? ? A
-
Primary, 3x Item:
? ? A A ? ? ?
By following the chart
and limitations above, you can mix and match weapons, gear and grenades
as your starting load out. Here are some examples of sample load
outs.
- FLICRAA = Beretta LR300 MP5K HE Vest
- FLIAVRA = Beretta LR300 MP5K Laser Vest
- FLACVRA = Beretta LR300 HE Laser Vest
- FLAAVRT = Beretta LR300 Laser Vest Med-Kit
You can also set up a script (thanks NoLogic
of UTScripts) that will allow you to rotate through different weapon/gear
loadouts. Just modify the gear setting in the script for
the loadouts you want to include.
set lo_01 "set load vstr lo_02; gear
FLICRAA; ut_echo LR300/MP5K/HE"
set lo_02 "set load vstr lo_03; gear FLIAVRA; ut_echo LR300/MP5K/Laser"
set lo_03 "set load vstr lo_04; gear FLACVRA; ut_echo LR300/HE/Laser"
set lo_04 "set load vstr lo_01; gear FLAAVRT; ut_echo LR300/Laser/Med-Kit"
set load "vstr lo_01" // Default
| bind x "vstr load" // Select Gear
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