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9.0.0 -
COMBAT TECHNIQUES
9.1.0 - Being
a good team leader
Learn how to be
a good leader. Good team leaders provide direction and inspire
confidence in their team. When a leader moves they move thinking
about their team members, stopping to make sure people are following
okay, and issuing plenty of clear orders. A good team leader
can turn a bunch of players into a single and virtually unbeatable
combat engine.
9.2.0 - Being
a better team member
Learn how to be
a better team member. Being a member of a team means more than
simply shooting the bad guys. You need to think about your companions
and if someone's leading the team, to follow their orders. An
effective team member realizes that the goal is not to get frags
but to win the round. Sometimes providing cover fire or drawing
fire can do more for your team than getting a kill. Remember
the old cliché there is no "I" in team.
9.3.0 - Grenades
are not a toy
Grenades are not toys:
Make a bind to warn team members that you're throwing a grenade
or you'll do as much damage to your team as you will to the opposition.
In games where team damage is on, be extra careful with grenades
as you can easily take out your team.
9.4.0 - Responding
to medic calls
Respond to medic
calls, and heal your teammates. You can spot a gamer in need
of assistance, by the pulsating yellow and red caduceus over
their head. Even players without medkits can heal a teammate
up to 40% of their total health. With a medkit this goes up
to 80%. Accurate?
9.5.0 - Help
thy teammate
If you're not very
good in combat, then grab the medkit as an item and be your
team's medic. A great medic on a team can be ten times better
than another gun. If you've got a high ping, stay away from
the sniper rifles and go for autos that deal more damage or
which have larger magazines. Spamming (shooting lots of bullets)
helps account for the accuracy you lose because of lag, at the
cost of ammo.
9.6.0 - Charging
the enemy
Don't charge in.
This is an effective strategy in Quake III, but in Urban Terror
you are a lot less accurate when moving. A player charging and
firing at a player who is standing still and firing will usually
come off worse.
9.7.0 - Jumping
and running
Keep your feet
on the ground. Quake III players are renowned for jumping; in
fact, a Quake III player who does not jump is probably a newbie.
In Urban Terror jumping reduces your stamina, which has numerous
negative side effects. In addition, players who are airborne
are predictable: a skilled sniper knows precisely where an airborne
player is going to land, and can thus pick you off like a duck
in a shooting gallery.
9.8.0 - Using
cover fire
Use cover fire
to suppress and pin enemies. You don't always need to aim your
weapon at a player; sometimes firing a weapon can be a tactical
decision, and might be targeted at a wall or doorway. For example,
if you know an opponent is behind a crate, firing around the
crate will keep them there while another teammate moves around
to flank them. If the boot's on the other foot and someone has
you pinned, wait until they run out of ammo before emerging.
If they're close, listen for the ominous out of ammo "click".
If someone yells out "cover me" and starts running towards a
doorway, lay down some fire on the doorway so anyone who's thinking
of coming through thinks again.
9.9.0 - Taking
cover
Stay away from
open areas. These can be fatal. Try moving from one area of
cover to another, and limit the number of direction enemy fire
can come at you from. Staying close to walls and corners is
a good idea. When you need to cross an open space, do it as
fast as possible using the sprint feature, and don't run in
a straight line: try to be as unpredictable as possible.
9.10.0 - Using
stealth movements
Use stealth. Walking
or crouching and walking is much slower than running, but it
is also silent. Experienced operatives can use this to devastating
effect by creeping up on unwary opponents. Use of a silencer
can enhance the stealth affect by extending your stealth well
into the attack envelope. Some players will not even realize
they are under attack until it is too late, and those that do
will have greater trouble locating you.
9.11.0 - Use
the radio to communicate
Use the radio.
The radio is a highly efficient way of communicating with team
members. In a combat environment, you cannot read all the messages
that flash up on the screen, but you can hear radio calls. Using
the radio, you can communicate most simple combat requirements.
9.12.0 - Use
binds effectively
The best players
bind. Use key bindings (see Section 4.0.0) to bind your most
frequently issued commands to a key. Common radio commands or
chat messages can then be accessed at the touch of a button
in the heat of combat.
9.13.0 - Extended
variables
Use the extended
variables. In combination with binding, use the extended variables
to create chat messages that convey detailed information to
your teammates at the stroke of a key. For example: /bind z
say_team "Help me out, I'm $health and under fire at $location."
Would print out your current state of health (eg: badly wounded)
and would also let your buddies know where you are.
9.14.0 - The
skill of listening
Ears are real important
too. Sight is the most detailed of the human senses, and most
people rely on their vision to the exclusion of other senses.
The best operatives learn to use their hearing as a second set
of eyes. Running people make a big racket, and people who are
tired breathe heavily. By listening carefully for these telltale
signs you can ambush careless opponents as if you could see
them coming.
9.15.0 - More equipment
is not better
More stuff isn't always
better. If you decide not to load out with kevlar, you will be able
to achieve faster in game running speeds, than if you took the kevlar
vest. The only weapon that has an effect on your stamina is going
to be the IMI Negev. Due to the size and number of rounds this weapon
has, it has been penalized by increasing your stamina drain.
9.16.0 - Stay
out of the way
Don't get in people's
way. If you are moving down a narrow passage, try to allow enough
room for the guy in front of you to turn and run if he needs
to. There's nothing worse than seeing a grenade come at you,
turning to run and finding some idiot blocking your path so
you both die. Even the best players block others sometimes,
it's just a fact of the game... but it can be minimized through
careful play.
9.17.0 - Sniping
versus camping
It's not true that
snipers are campers. A sniper who finds a cozy hole and waits
for someone to come into their sites may get off one good shot,
but is more often an easy kill for an experienced player. Sniping
is a matter of firing, moving, firing, moving; keep your enemies
guessing where you are. The best snipers seek out their prey;
they don't wait for them to come to them.
9.18.0 - General
Team Tactics
Stay together and
move as a team. The team should move with one member out front
on "point" and the rest of the team covering them. At least
one team member should also cover the rear, to stop ambushes
from behind. If your team comes across a blind corner or needs
to check a room for hostiles, send one member in and provide
them with cover.
9.19.0 - Field
Medics
All soldiers in
Project Urban Terror teams have basic medical training. This
allows them to render aid to wounded comrades in the field.
A teammate can restore a teammate to around 40 percent of their
maximum health. For more extensive medical aid, a medic pack
is available for selection as an item. Players with medic kits
can heal their teammates back up to 80 percent of their total
health, which makes medics extremely valuable assets if you
protect them and know how to use them (remember, a medic has
probably had to sacrifice some firepower or defensive item to
select the medkit). When in battle and wounded, a player can
use the medic radio command to call for assistance. A pulsating
red and yellow caduceus will be displayed above the head of
the gamer that called for assistance. This icon can only be
seen by teammates.
Always do your best to protect and defend a medic who is healing you, and stand in between the medic and possible danger.
A good medic will notice health bar and heal you with-out request, so don’t go demanding one every five seconds.
Don’t stand out in the middle of a battle zone and expect a medic to heal you right there; it is most likely will both be killed. Instead move to a safe corner out of the line of fire.
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